AES Paper (New Tech Page)

Acoustically-Perfect TigerFox® IMMERSE 360® Accurately Reproduces Your Content 360-Degrees Around You and in Three-Dimensions

No one has ever heard stereophonic sound 360-degrees around them before—or in three dimensions.

This level of accuracy and realism has not been experienced until now from one’s content because—for over a century—the acoustic industry has not been able to correct the significant sound reproduction problems of Crosstalk and Speaker-Room-Interaction.  

The consequence of not having corrected these two problems is the listener is not able to hear, and is not even aware of losing, the compelling 3-D realism and 360-degree soundscapes that are naturally built-into music, video games, television, movies, therapeutic sound, and most all affiliated consumer entertainment and professional content.


The TigerFox® IMMERSE 360®—using acoustically-flawless elliptical physics and your existing content and sources—now corrects and entirely removes the two significant industry problems of Crosstalk and Speaker-Room-Interaction and their prior acoustic damages.

In the process, it gives you an entirely new type, form, and category of high-performance three-dimensional 100% pure-acoustic experience.


The result rewards those who enjoy music, games, television, movies, and therapeutic soundscapes—they’re now be able to enjoy them even more—having them authentically materialize 360-degrees around them—and in three real dimensions.


Experts compare this TigerFox® IMMERSE 360® result to beyond a professional $100,000 listening room experience. 

Fig.1

The current IMMERSE 360® is a fully-developed portable, modular, apartment-sized pod system—one of many different sizes, shapes, and designs

TigerFox IMMERSE 360®

Just add 2 interchangeable speakers and a chair

Your immersive music, games, movies, and other entertainment and professional content now naturally surround you like a live event.

Within this natural surrounding 3-D sound field, the speakers become acoustically “invisible” — sound is no longer perceived as originating from the speakers. Instead, content sounds are now individually heard coming from their authentic original locations.

The result is you can now clearly hear for the first time—and even point to—each individual sound which is now positioned around you at its authentic 360-degree location. 

This includes your experiencing overhead and moving sounds in three-dimensional real-time, as they were positioned in the original content by the sound engineer. 

You immediately experience state-of-the-art three-dimensional “surround sound” and immersive audio experiences automatically from your existing content and sources—without the complexity, added costs, limited content, and without the drawbacks of electronically-produced “surround sound” that requires 5 to 11 surround sound speakers and wiring; connected electronic boxes; added sound proofing and room space; and special S.S. A/V formats.

In comparison, the IMMERSE 360® technology gives your existing music, video games, movies, television, therapeutic experiences, and other immersive entertainment and professional contents true three-dimensional realism and 360-degree soundscapes easily and automatically.

The below comparison shows the results of a high-performance stereophonic listening room versus the pure acoustic pod results of the current IMMERSE 360® design.(Colored “dots” represent sounds and their locations)

Fig. 2

Fig. 2 shows a real sound field (for reference) with individual sounds (circle images) heard around the listener in their actual live locations.

Fig. 3

The differences show the high-performance stereophonic listening room (on the right, Fig. 3) aggregates the sounds around the speaker locations instead of accurately around the listener.

The pure acoustic IMMERSE 360® system (on the left, Fig. 3) delivers three-dimensionally-real sounds around the listener, exactly like live sounds naturally experienced in a full real 360-degree sound field (Fig.2).

The IMMERSE 360’s pure acoustic design reveals the authentic quality, feeling, and detailed micro-subtleties of live sounds occurring in the real physical ambient space around the listener 

This also reveals a truer version of the content and allows the user to experience a closer connection to the original artists and their work.

First, it physically blocks-out, isolates, turns OFF, and consciously (and subconsciously) separates the user from their surrounding familiar real-world environment, its visual intrusion, and its interfering distractions. 

Second, the TigerFox Immerse 360 fills-in this newly created sight and sound empty canvas 360-degrees around the user with the authentic three-dimensional sound field of the user’s music, games, television broadcasts, movies and therapeutic soundscapes

Third, the coordinated result causes the user’s full sensory and total attention to be directed, centered and focused exclusively on the music, game or movie creating a more powerful, convincing, and unencumbered immersion experience.

In addition to creating a movie-like acoustically-perfect space with a real three-dimensional ambient environment for the listener INSIDE the pod, the enclosed-space pod design also blocks, reduces, and attenuates extraneous system sound disturbance for others OUTSIDE the pod.


Fig. 5

Pod design of the TigerFox® IMMERSE 360® delivers a 360-degree audio experience to the listener, stops out-of-sync room reflections, and visibly blocks out the surrounding room (improving attention, focus, and immersion).

The patented pure-acoustic system works with sound only after it exits the speakers (fully explained later in this document). It does not touch or alter the original sound signals in any way.

Because of this, the pod shape and the design itself have no operational costs, never need updating, never break down, and never become obsolete.  

It’s also makes the pure acoustic system universally backward, forward, and cross-platform compatibility with past, current, and future immersive audio and stereophonic sound, including virtually all spatial music, video games, movies, immersive audio content, formats, and sources, with no upgrades, changes, or special electronics needed.

They provide the freedom for advanced designs and innovative applications to fit different consumer, business, health care, budget, and living space needs.


Prior high-performance stereophonic sound reproduction has not fully-integrated its three essential components: the speakers, the listener, and the physics of the room with the content. 

As a result, a large percentage of content sound that leaves the speakers acoustically-pure is not heard acoustically-pure by the listener.

This substantially damages the natural 3-D realism and 360-degree soundscapes that are automatically built-into music, video games, television, movies, therapeutic sound, and most all affiliated consumer entertainment and professional content

Since the discovery of stereophonic sound, there has been extraordinary electronic advances in audiophile-level sound reproduction. However, in spite of these electronic advances, there has been little advance in keeping that high-performance sound acoustically-pure after it leaves the speakers.

This is because after the sound (and its important included content) leave the speakers and before it’s heard by the listener, its original acoustic purity becomes corrupted and damaged by two well-known prior-mentioned industry problems: Crosstalk and Speaker-Room-Interaction.

As a consequence to this, only a small portion of speaker output and content sound is heard in pristine quality.

The acoustic design of the TigerFox® IMMERSE 360® precision-integrates all three essential components—the listener, speakers, and the physical shape of the room—with the content—into one synergistically-integrated acoustic delivery system. 

As a fully-integrated system, it delivers massive quantities of prior damaged and lost—but now acoustically pure—INDIRECT sound to the listener—keeping it acoustically-pure from the speakers to the listener.

The result cancels and automatically removes these two sound reproduction problems—along with their authenticity damage and spatial losses they’ve caused to music, video games, television, movies, therapeutic sound, and other associated consumer entertainment and professional content for the last 100 years. 

Sound from speakers divides into DIRECT (“L” and “R” in Fig. 6) and INDIRECT components. Both begin acoustically pure, but become corrupted before reaching the listener due to the uncorrected problems in the stereophonic sound reproduction process.  

For reference, DIRECT sound (red lines in Fig. 6) travels in a straight line from the speakers to the listener’s ears but becomes distorted by Crosstalk (where sound from the left speaker reaches the right ear and vice versa) (“CL” and “CR” in Fig. 7) and off-timed reflections (cross directional lines in Fig. 6).

Fig. 6

Sound Corruption from Crosstalk and Speaker-Room-Interaction

INDIRECT sound—constituting the vast majority of speaker output—also contains valuable acoustic information. But, because it’s typically scattered uncontrolled around the room, it becomes lost or damaged by off-timed sound fragments, frequency distortions, and interactions with room surfaces (collectively called Speaker-Room-Interaction)

These acoustic aberrations then mix uncontrollably with the DIRECT sound—before it’s heard by the listener—leading to a significantly degraded quality and spatial experience for the listener.

Fig. 7

Shows the acoustic workings of stereo speaker crosstalk

A. The patented TigerFox® IMMERSE 360® system starts with the classic audiophile listening room setup: two speakers and a single listener arranged in an isosceles triangle (Fig. 7). and symmetrically precision integrates it within the LEFT and RIGHT approximate elliptical-shaped walls (Fig. 8).

Fig. 8


Fig. 8 shows the important relative locations of the listener, the two speakers, and the scalable left and right walls of the current IMMERSE 360® design

B. INDIRECT sound from the LEFT speaker is reflected off from the approximate elliptical-shaped IMMERSE 360® LEFT wall in a controlled, time-aligned manner directly to the listener’s LEFT side (Figs. 8 and 9). This process maintains the acoustic purity of the sound.
Note the acoustical physics of the LEFT IMMERSE 360® wall utilizes only the LEFT half of the approximate elliptical shape (Fig. 9).

C. The same reflection process is mirrored on the IMMERSE 360® right side. Both sides then work in tandem, delivering synchronized and acoustically-pure INDIRECT sound in real time to the listener from both speakers (Figs. 8 and 9).

D. This INDIRECT sound merges with the smaller amount of DIRECT sound that reaches the listener (“L” and “R” in Fig. 7), resulting in a unified sound field of exceptional clarity and realism.

 Fig. 9

Fig. 9 shows the working acoustic relationship of this precision-integrated scalable IMMERSE 360®  design   


The key to the IMMERSE 360® system is the approximate double-ellipse shape of the left and right walls which integrates seamlessly with the speaker-listener triangle. 

1. Neutralizes Crosstalk (“CL” and “CR” in Fig. 7) by substantially overwhelming this small overlap of sound with a large quantity of now acoustically pure sound (Fig. 9).

2. Eliminates Speaker-Room Interaction, (left side of Fig. 10) cancelling, correcting, and utilizing large quantities of sound (right side of Fig. 10) that would otherwise become inextricably lost, damaged and corrupted (left side of Fig. 10).

 Fig. 10

For over 100 years, the acoustics and electronics industries have not been aware of, have not developed, and have not brought to market, precisely how to three-dimensionally create stereophonic sound from the original unaltered content. 

However, this process has now been revealed, substantially-tested, developed into different scalable and modular sizes and shapes, patented, and is now available by TigerFox® in its current IMMERSE 360® shape, size and pod design as well as in different optional shapes, sizes, and designs.


This is an exciting time for transforming your existing past, present, and future consumer and professional immersive music, games, television broadcasts, movies, and therapeutic content and sources up to a new—and now possible—three-dimensional level that was not possible or available until now.

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